using Verse;
using Verse.AI.Group;

namespace RimWorld;

public class TriggerData_PawnCycleInd : TriggerData
{
	public int pawnCycleInd;

	public override void ExposeData()
	{
		Scribe_Values.Look(ref pawnCycleInd, "pawnCycleInd", 0);
	}
}
